Watch the tell, dodge, then counter. J and K punch the head; hold Down for body shots. Left and Right tap to dodge; hold to angle your body. Up guards; Up with J or K throws an uppercut. H and L throw head hooks; Down with H or L throws body hooks. Touch buttons choose either hand for head punches, body punches, head hooks, body hooks and uppercuts. Space throws a charged power punch. V activates six seconds of Hyper Flow when health is at or below 60 and stamina is at least 70; alternate hands and targets to chain your own punches. Practice removes the health requirement; activate Hyper to arm it, then throw the first punch to start its six-second timer. Enter advances menus; R opens practice, P pauses, M toggles sound and T returns to the title. Touch controls sit outside the ring.
Gate City Boxing. Start a career or enter practice.
THE KID
100/100 HP100
RIVAL
0/0 HP0
Watch the windup. Tap Dodge at the swing.
Watch the tell. Dodge, then counter.
Hyper: HP ≤60, stamina ≥70; cooldown ready.
J / K head · ↓ + J / K body · ← / → dodge / angle · H / L hook · Space power · V Hyper · P pause
STAMINA100%100%
Hold Dodge: angle only. Chain: alternate hands within 1.3s.