Gate City Boxing

Gate City Boxing. J and K punch the head; hold Down for body shots. Left and Right dodge and angle. Space throws a power punch, V activates Hyper Flow when ready, and P pauses.

Watch the tell, dodge, then counter. J and K punch the head; hold Down for body shots. Left and Right tap to dodge; hold to angle your body. Up guards; Up with J or K throws an uppercut. H and L throw head hooks; Down with H or L throws body hooks. Touch buttons choose either hand for head punches, body punches, head hooks, body hooks and uppercuts. Space throws a charged power punch. V activates six seconds of Hyper Flow when health is at or below 60 and stamina is at least 70; alternate hands and targets to chain your own punches. Practice removes the health requirement; activate Hyper to arm it, then throw the first punch to start its six-second timer. Enter advances menus; R opens practice, P pauses, M toggles sound and T returns to the title. Touch controls sit outside the ring.

Gate City Boxing. Start a career or enter practice.

THE KID
100/100 HP100
RIVAL
0/0 HP0

Watch the windup. Tap Dodge at the swing.

Watch the tell. Dodge, then counter.

Hyper: HP ≤60, stamina ≥70; cooldown ready.

J / K head · ↓ + J / K body · ← / → dodge / angle · H / L hook · Space power · V Hyper · P pause

STAMINA100%100%

Hold Dodge: angle only. Chain: alternate hands within 1.3s.

Learn the ring

J / K
Left and right head punches
Left / Right
Tap as the punch swings to dodge. Holding angles your body; it does not extend the dodge.
Up
Hold to block high punches. Dodge body shots and guard-breaking uppercuts.
Down + J / K
Body punch
Up + J / K
Uppercut
H / L
Left and right head hooks
Down + H / L
Left and right body hooks
Space
Power punch when charged
V
Hyper Flow: health ≤60, stamina ≥70, cooldown ready. Practice: press V to arm; punch to start.
P / M / T
Pause / sound / title

Watch their windup, then tap Dodge when the punch swings toward you. Counter during the opening. For a combination, land alternating hands within 1.3 seconds: tap the next punch while your current swing finishes. Mix head, body, hooks and uppercuts. Holding Dodge angles your body for a better shot; hold Guard to block high punches and recover stamina.

On touch screens, choose either hand for HEAD, BODY, HEAD HOOK, BODY HOOK or UPPERCUT. Hold Guard or an angle with one thumb and punch with the other. Hyper Flow spends 30 stamina for six seconds of faster manual combinations; it becomes available at or below 60 health with at least 70 stamina. Practice removes the health requirement. In Practice, activate Hyper Flow to arm it, then throw your first punch to start the six-second timer. A cooldown follows each burst.

Standard controller: A / X punch, left / right dodge and angle, Y guards, B throws the power punch. Hold RT with a punch for an uppercut, or LT for a body shot. Click the right stick for Hyper Flow. Start advances menus or pauses.