Watch the enemy’s windup. Guard or dodge, then strike as they recover. Stay in the same depth lane to connect.
J → J → J
Jab, cross, then a knockdown finisher. Tap each strike during recovery.
J → J → K
Launch the enemy with a rising kick.
K / ↓ + K
Longer kick / low sweep. More reach, longer recovery.
U · hold
Face the attacker to guard. Time the guard just before contact for a perfect block.
Shift / double-tap
Dodge through an opening. Punch while dashing for a dash strike.
Space / O
Jump / flying kick. Flying kicks knock riders off their bikes.
I
Hurricane special when the gold spirit bar is full. Hits build spirit.
Touch: use the on-screen buttons. Hold ▼ and tap KICK to sweep; double-tap ◀ or ▶ to dodge.
▲
▼
◀
▶
PUNCH
KICK
JUMP
FLY
GRD
SP
PRESS START
CLOUD FOREST ARCADE · MARTIAL ARTS ADVENTURE
Dragon’s GateCHAPTER II
From the lantern streets to the mountain summit. Four fighters. Fourteen stages. Earn every strike.
Developed by Sifu Michael Johnson (Wei Lei Ma), Zongshi
DRAGON'S GATE II
龍門
Fourteen stages through lantern alleys, bamboo groves, docks and the frozen ridge. Read each attack, find your opening, and defeat the Three Generals.
CHOOSE YOUR FIGHTER
Warrior · balanced movement and strong kicks
Easy: gentler · Normal · Master: faster, meaner
WASD / Arrows move · J J J combo · K kick · ↓ + K sweep · J J K launcher Space jump · O flying kick · U guard toward attack · I special with full spirit Shift / double-tap dodge · P pause · collect dropped weapons and jade health.